the last map has quite an average, linear and predictable level design. Except to annoy players, I don't see the point. As other reviews pointed it, you lose a good amount of time transferring your extra stuff from one end of the map to another. Now on the negative side: -the absence of storage chest is baffling. The first half of the game ticks every box of a good classical RE, in particular with an excellent level design. The partner zapping is exploited well all along the game, with puzzles, forced separations pressuring the player even beyond the usual lack of ammo, and specific sequences depending on who you decide to send in specific areas. On the positive side, the atmosphere and the permanent tension are present (although if you have played RE 1 you won't be surprised too often). From this point of view I got exactly what I asked for and it deserves a blue thumb, but there were negative points. From this point of view I got exactly what I I bought RE 0 because I wanted a classical RE experience but I knew the first episode too well. It’s tempting to compare it to the difference between Resident Evil 4 and 5, where both games are trying to mimic the achievements of their immediate predecessor (the aforementioned remake in Resident Evil 0’s case) but the only new idea they manage to add is some unconvincing co-op play.I bought RE 0 because I wanted a classical RE experience but I knew the first episode too well. It’s a neat trick but the potential for co-operative puzzles is badly wasted, and given how fiddly it is to exchange items between characters you begin to wish you could just play solo again.Įspecially when you end up dropping items on the floor to store them, turning certain rooms into such a mess you’d assume a surly teenager lived there and not a zombie horde.Īnd yet the greatest flaw of the game is simply that it’s poorly paced and not very scary, the latter in large part due to its predictability.
Resident Evil 0 does have a unique selling point of its own though, in the form of a partner system where the computer controls the other character and you’re able to switch between the two whenever you want, and wherever they are. As outdated as some may pretend all this is, it still works superbly well in the remake but Resident Evil 0 seems like a bad tribute band in comparison. You can even use the old tank controls if you want, although the more modern option, like the remaster, makes things a bit too easy. This is very much old school Resident Evil-by-numbers, with lots of nonsensical puzzles and very limited ammo. We’re trying not to spoil things here but within a few hours the déjà vu becomes stifling, especially if you’ve only recently played the Resident Evil remaster. The story starts out on an abandoned, and naturally zombie-filled, train but although that environment is the most famous one from the game it only constitutes a small part of its running time – the majority of which is spent in considerably less unique locations. She’s quickly teamed up with accused-of-a-crime-he-didn’t-commit ex-marine Billy Coen and embroiled in a particularly silly conspiracy that despite its implications has barely ever been referenced in the Resident Evil canon again. Apart from the fact that many non-Nintendo owners have probably never played it the simple answer is because it was there – and after remastering the remaster (!) it probably felt like leaving money on the table not to do so.Īs the title suggests this is a prequel, set the night before the first game and starring wimpish medic Rebecca Chambers. You might wonder then, why Capcom would want to bring the game back after so long.